Thursday, February 14, 2008

So I Hear Hell Froze Over

Now some of you folks may not realize this, but I dislike WoW PvP when I'm alone and in a battleground. I ran in good (emphasis on good) premades back in the day and it's rather hard to come back to PvP knowing it was more efficient and fun (emphasis on fun) with a bunch of not so braindead people who would laugh at my horrible jokes.

Good times.
/reminisce

Back to the topic of this post. I'm doing PvP again for what I suspect to be an excuse to get away from the horror that is grinding dailies daily and hoping the LFG tool will give me 4 people with at least some semblance of competence. Apparently if I get the not so bright folks in a battleground I will at least get some honor as a consolation prize. Unfortunately said prize reminds me of those annoying Participant Ribbons you get for coming in last place at a sport. Great, now I have the image of little children giggling as they collect said ribbons in an attempt to turn them in for a prize much like the Chuck E. Cheese game ticket racket. Sadly that's WoW PvP in a nutshell. You may start getting a hint as to why I'm not into PvP.

At any rate, I'm doing PvP with my horrible-for-PvP talent spec that's actually designed for PvE. This is a novel breakthrough, but unlike PvE, the thing you're trying to kill realizes that by moving around he has a chance to live longer. Because of this I'm about as useful as a can of soup with two forks duct taped to the side. Suffice to say that's not very fun. In a search for fun I went and tried something completely out of character for me. I actually specced out of Combat and went heavy into Subtlety. It's a novel idea really, investing heavily into a talent tree that was designed for PvP. So after this experimental change and tried it out in a battleground.

You may not realize this, but I was actually having fun.

Fun. Yes, I said it. fun in a PvP setting. Apparently making the logical leap to realize that it's not as entertaining to fit the circle peg into the square hole as it is to pick up the square peg and dink around with that for a while. Go figure. So now I've got this cool little move that lets me make ninja vanish teleports of win. At this point I'm half tempted to make some anime refference to Bleach or Naruto about super fast movement, but I won't. I've got better.

Hattori Hanzo. Hanzo was always my favorite ninja. No school like the old school.

So after playing with a heavy Subtlety build I realize that it's rather intricate really. For those non-rogues out there the best explanation I can give you is that I'm essentially playing a real time game of chess against an opponent where I have to consistently think at least 3 moves ahead in order to win. It's a very fancy dance. This is especially true when two good rogues fight each other. You're looking at both rogues at the exact same time using Cheap Shot to Gouge to Kidney Shot to Blind and than Vanish to start the dance again. It's an amazing experience. After thinking more of the way of intricate dance fighting I'm reminded of another game I would play that had an equally intricate fighting style. That would be Raphael of the Soul Caliber series. Raphael was a rather complex character that took some quick thinking to really flesh out his entire range of moves.

You know, when I put the two together I realize I just suggested I was a French ninja. I have the urge to get some french toast throwing stars now. It's the weapon you can eat!

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